Okay over the semester, I've found a variety of images that have inspired me. My career is game design and won't change due to how I love games and the enjoyment I get from building them.
Over the years I've played various that have inspired in some way, for example the game "Okami" was an inspiration for my Masters project "Sun's Requiem". The unique Japanese ink style visuals was something I aimed to apply to my work which was successful in regards to the toon shader and lines in Maya. However I consider this projects final result unsuccessful but despite this I gained some skills and learned from my many mistakes.
In regards to games, the ones that inspire me the most are the visually unique games with fun gameplay and absorbing narratives.
The images I've posted up here are from games I consider eye catching, inspirational and are motivational in fueling my creativity.
Now what I aim to do from now own is work to furthering my skills in Stencyl and build an independent game to publish on the app store. I will always appreciate the old 2D arcade style games which is one of the reasons I love stencyl so much. First I will work on the game I've been developing in game design and draw from my many inspirations to create a visually unique game.
Sunday, 15 June 2014
Sunday, 1 June 2014
Inspirational Images 10
Today's inspirational images are from variety of different areas including character design, main title and level design.
Image 1: Character concept art. What I find inspirational is the characters facial expressions and cutesy design. Each character has a unique design and is mainly shown on the faces.
Image 2: Main title screen from "Final Fantasy Dirge of Cerberus". What inspires the most about this image is the layout, the title, typography and the content. It works well for the game which is dark in a majority of the levels.
Image 3: This image has inspired me in finding a good text book resource, which is mainly for level design. Having some more skills on creating high quality level design is vital and something I should look into grasping.
Image 4: Character concept design. I find this inspirational for creating ideal characters or monster designs. The subjects are like designing the most is monsters, as there's no limit to what strange or creepy monsters you can create.
Image 5: This is from an ISO game. What inspires the most about this is the character design, level design, vibrant colors and the on screen elements like the counter and lives.
This is well developed game and the placement of the counters have been put in places that aren't getting the way of the players.
Image 1: Character concept art. What I find inspirational is the characters facial expressions and cutesy design. Each character has a unique design and is mainly shown on the faces.
Image 2: Main title screen from "Final Fantasy Dirge of Cerberus". What inspires the most about this image is the layout, the title, typography and the content. It works well for the game which is dark in a majority of the levels.
Image 3: This image has inspired me in finding a good text book resource, which is mainly for level design. Having some more skills on creating high quality level design is vital and something I should look into grasping.
Image 4: Character concept design. I find this inspirational for creating ideal characters or monster designs. The subjects are like designing the most is monsters, as there's no limit to what strange or creepy monsters you can create.
Image 5: This is from an ISO game. What inspires the most about this is the character design, level design, vibrant colors and the on screen elements like the counter and lives.
This is well developed game and the placement of the counters have been put in places that aren't getting the way of the players.
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